2011

Table Of Contents
ViewCube User interface element that displays the current orientation of a
model, and allows you to interactively rotate the current view or restore a
preset view.
viewpoint The location in 3D model space from which you are viewing a
model. See also view and viewport. (3DORBIT, DVIEW, VPOINT)
viewport A bounded area that displays some portion of the model space of a
drawing. The TILEMODE system variable determines the type of viewport
created. 1. When TILEMODE is off (0), viewports are objects that can be moved
and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire
drawing area is divided into nonoverlapping model viewports. See also
TILEMODE, view, and viewpoint. (VPORTS)
viewport configuration A named collection of model viewports that can be
saved and restored. (VPORTS)
virtual screen display The area in which the program can pan and zoom
without regenerating the drawing.
visibility mode Displays or does not display geometry (in a dimmed state)
that is invisible for a visibility state. (BVMODE)
visibility state In a dynamic block, a custom property that allows only
specified geometry to display in the block reference. (BVSTATE)
visual style A collection of settings that control the display of edges and
shading in a viewport.
volumetric shadows A photorealistically rendered volume of space cast by
the shadow of an object.
watertight A closed 3D solid or mesh that has no gaps.
WCS See world coordinate system (WCS).
wheel
A reference to one of the individual user interface elements that make up
SteeringWheels. See also SteeringWheels.
wheel surface
Area of a SteeringWheels that is used to organize wedges and other buttons.
wheel wedge
A section on the surface of a SteeringWheels that is designated for a specific
navigation or orientation tool.
Glossary | 2187