2011

Table Of Contents
table A rectangular array of cells that contain annotation, primarily text but
also blocks. In the AEC industry, tables are often referred to as schedules
and contain information about the materials needed for the construction of
the building being designed. In the manufacturing industry, they are often
referred to as BOM (bills of materials). (TABLE)
table break The point at the bottom of a table row where the table will be
split into a supplementary table fragment.
table style A style that contains a specific table format and structure. A table
style contains at least 3 cell styles.
temporary files Data files created during an program session. The files are
deleted by the time you end the session. If the session ends abnormally, such
as during a power outage, temporary files might be left on the disk.
tessellation lines Lines that help you visualize a curved surface.
In a 3D mesh object, tessellations indicate the boundaries of the mesh faces.
text style A named, saved collection of settings that determines the appearance
of text charactersfor example, stretched, compressed, oblique, mirrored, or
set in a vertical column.
texture map The projection of an image (such as a tile pattern) onto an object
(such as a chair).
thaw A setting that displays previously frozen layers. See also freeze. (LAYER)
thickness The distance certain objects are extruded to give them a 3D
appearance. (PROPERTIES, CHPROP, ELEV, THICKNESS)
tiled viewports See model viewports.
TILEMODE A system variable that controls whether viewports can be created
as movable, resizable objects (layout viewports), or as nonoverlapping display
elements that appear side-by-side (model viewports). See also viewport.
tool message
2184 | Glossary