2011

Table Of Contents
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rubber-band line A line that stretches dynamically on the screen with the
movement of the cursor. One endpoint of the line is attached to a point in
your drawing, and the other is attached to the moving cursor.
running object snap Setting an Object Snap mode so it continues for
subsequent selections. See also Object Snap mode and object snap override.
(OSNAP)
sampling Sampling is an antialiasing technique. It provides a "best guess"
color for each rendered pixel. The renderer first samples the scene color at
locations within the pixel or along the pixel's edge, then uses a filter to
combine the samples into a single pixel color.
save back To update the objects in the original reference (external or block
reference) with changes made to objects in a working set during in-place
reference editing.
scale representation The display of an annotative object based on the
annotation scales that the object supports. For example, if an annotative object
supports two annotations scales, it has two scale representations
script file A set of commands executed sequentially with a single SCRIPT
command. Script files are created outside the program using a text editor,
saved in text format, and stored in an external file with the file extension .scr.
search tag A user-defined keyword used to search for commands in the menu
browser.
secondary table fragment Any fragment of a broken table that does not
contain the beginning set of rows.
selection node A specific type of action tree node that is used to handle
selection activities.
selection sensitivity The ability to define the pivot point for reorienting a
model based on the current selection.
selection set One or more selected objects that a command can act upon at
the same time.
In a dynamic block definition, the geometry associated with an action.
shadow maps A shadow map is a bitmap that the renderer generates during
a pre-rendering pass of the scene. Shadow maps don't show the color cast by
2180 | Glossary