2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Tools in the Application Window
- Other Tool Locations
- Customize the Drawing Environment
- Start and Save Drawings
- Control the Drawing Views
- Change Views
- Use Viewing Tools
- Display Multiple Views in Model Space
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Work with Sheets in a Sheet Set
- Create and Modify Objects
- Control the Properties of Objects
- Work with Object Properties
- Work with Layers
- Work with Colors
- Work with Linetypes
- Control Lineweights
- Control the Display Properties of Certain Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Add Constraints to Geometry
- Control the Properties of Objects
- Define and Reference Blocks
- Work with Blocks
- Create and Modify Blocks
- Add Behaviors to Blocks (Dynamic Blocks)
- Overview of Dynamic Blocks
- Quick Start to Creating Dynamic Blocks
- Create and Edit Dynamic Blocks
- Add Constraints to Dynamic Blocks
- Add Action Parameters to Dynamic Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Quick Start to Saving Settings for Plotting and Publishing
- Specify Page Setup Settings
- Overview of Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Determine the Drawing Orientation of a Layout
- Use the Layout Wizard to Specify Layout Settings
- Import PCP or PC2 Settings into a Layout
- Create and Use Named Page Setups
- Use Named Page Setups with Sheet Sets
- Plot Drawings
- Quick Start to Plotting
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Share Data Between Files
- Reference Other Drawing Files
- Link and Embed Data (OLE)
- Work with Data in Other Formats
- Import Other File Formats
- Attach Files as Underlays
- Attach Raster Image Files
- Export Drawings to Other File Formats
- Use Drawings from Different Versions and Applications
- Extract Data from Drawings and Spreadsheets
- Access External Databases
- Overview of Using External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Manage Files with Autodesk Vault
- Collaborate with Others
- Protect and Sign Drawings
- Use the Internet for Collaboration
- Use Markups for Design Review
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
ambient light Light that illuminates all surfaces of a model with equal
intensity. Ambient light has no single source or direction and does not
diminish in intensity over distance.
angular dimension A dimension that measures angles or arc segments and
consists of text, extension lines, and leaders. (DIMANGULAR)
angular unit The unit of measurement for an angle. Angular units can be
measured in decimal degrees, degrees/minutes/seconds, grads, and radians.
annotation scale A setting that is saved with model space, layout viewports,
and model views. When you create annotative objects, they are scaled based
on the current annotation scale setting and automatically displayed at the
correct size.
annotational constraint Dimensional constraint used to control the size of
the geometry as well as annotate the drawing.
See also parameter constraint, and dynamic constraint
annotations Text, dimensions, tolerances, symbols, notes, and other types
of explanatory symbols or objects that are used to add information to your
model.
annotative A property that belongs to objects that are commonly used to
annotate drawings. This property allows you to automate the process of scaling
annotations. Annotative objects are defined at a paper height and display in
layout viewports and model space at the size determined by the annotation
scale set for those spaces.
anonymous block An unnamed block created by a number of features,
including associative and nonassociative dimensions.
anti-aliasing A method that reduces aliasing by shading the pixels adjacent
to the main pixels that define a line or boundary. See also aliasing.
application button The button that is displayed in the top-left corner of the
application. If you click the application button, the application menu is
displayed.
application menu The menu that is displayed when you click the application
button. The application menu contains common tools for creating, saving,
and publishing a file.
approximation points Point locations that a B-spline must pass near, within
a fit tolerance. See also fit points and interpolation points.
array 1. Multiple copies of selected objects in a rectangular or polar (radial)
pattern. (ARRAY) 2. A collection of data items, each identified by a subscript
Glossary | 2151