2011

Table Of Contents
RepeatScalePositionTexture Type
NoNoYesWood
NoNoYesSpeckle
NoNoYesMarble
Position. Each map has its own material offset and rotation factors. You
can control the coordinates of the material on a swatch. You can also rotate
the image around the W axis of the UVW coordinate system. As these
settings are changed, a preview is displayed in the Texture Editor.
NOTE UVW stands for the three axes of the texture space, similar to XYZ in
world, object, camera, and other coordinate systems. Because of the way
textures use the UV coordinates to project a bitmap on to a surface, coordinates
with values above 1 cause the texture to repeat (or tile), virtually warping
back to the same coordinate space from 0,0,0 to 1,1,1. This does not mean
that UV coordinates have to be limited to values between 0 and 1. They can
contain arbitrary values, both positive and negative.
rotated map
Scale. You can specify real-world units to use in scaling. Click Scale to Fit
to fit the image to the face or object.
2096 | Chapter 45 Materials and Textures