2011

Table Of Contents
image is in color, the gray-scale value of each color is used. Bump mapping
increases rendering time significantly but adds to the realism.
Use bump maps when you want to take the smoothness off a surface, or to
create an embossed look. Keep in mind, however, that the depth effect of a
bump map is limited because it does not affect the profile of the object and
cannot be self-shadowing. If you want extreme depth in a surface, you should
use modeling techniques instead. The bumps are a simulation created by
perturbing face normals before the object is rendered. Because of this, bumps
do not appear on the silhouette of bump-mapped objects.
The Bump map slider adjusts the degree of bumpiness. Higher values render
as higher relief and negative values inverses the relief.
Understand Map Types
You can select texture or procedural maps within each map channel
(Reflectivity, Transparency, Cutouts, Self Illumination, and Bump) to increase
the complexity of a material.
Overview of Map Types
Each map type has its own specific set of map controls. Within each map
channel, you can control settings, such as disable a map, delete a map, or
synchronize a map.The Nested Map Navigation display is quick reference for
the nested maps assigned to a material. To display the nested maps, click the
drop-down arrow next to the name of the material. After you apply a map
type, you can adjust it to fit on a face or object using material mapping.
Image Map
You can select texture or procedural maps within each map channel
(Reflectivity, Transparency, Cutouts, Self Illumination, and Bump) to increase
the complexity of a material.
Understand Map Types | 2087