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Table Of Contents
Materials and Textures
Materials define the shininess, bumpiness, and transparency of objects surfaces to give them
a realistic appearance.
Overview of Materials
Add materials to objects in your drawings to provide a realistic effect in any
rendered view.
Autodesk provides a large library of predefined materials for you to use. Use the
Materials Browser to browse materials and apply them to objects in your drawing.
Use the Materials Editor to create and modify materials.
Textures add complexity and realism to a material. For example, to replicate
the bumps in a paved road, you could apply a Noise texture to an object
representing a road in a drawing. To replicate a brick and mortar pattern, you
could use a Tile texture. Use the Texture Editor to define a textures appearance
and how it is applied to an object.
See also:
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Quick Reference
Commands
MATBROWSERCLOSE
Closes the Materials Browser.
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