2011

Table Of Contents
Distant Lights in Standard Lighting Workflow
A distant light emits uniform parallel light rays in one direction only. You
specify a FROM point and a TO point anywhere in the viewport to define the
direction of the light. Spotlights and point lights are each represented by a
different light glyph. Distant lights are not represented by glyphs in the
drawing because they do not have a discrete position and affect the entire
scene.
The intensity of a distant light does not diminish over distance; it is as bright
at each face it strikes as it is at the source. Distant lights are useful for lighting
objects or for lighting a backdrop uniformly.
NOTE It is recommended that you do not use distant lights in blocks.
Distant Lights in Photometric Workflow
Distant lights are not physically accurate. It is recommended that you do not
use them in a photometric workflow.
To create a distant light
1 Click Render tab Lights panel Lighting Units drop-down
Generic Lighing Units.
No lighting units are used and standard (generic) lighting is enabled.
NOTE Alternatively, you can enter lightingunits at the command prompt
and set the value to 0 for standard (generic) lighting.
2 Click Render tab Lights panel Create Light drop-down Distant.
3 Click in the drawing to specify a location for the light.
4 Click to specify a direction.
5 At the command prompt, enter n and enter a name. This name will appear
in the properties and in the Lights in Model window (LIGHTLIST).
You can continue to specify properties by entering options, or you can
exit and set properties interactively. When you use the interactive method,
you can see the results of your changes as you work.
2040 | Chapter 44 Add Lighting to Your Model