2011

Table Of Contents
Color Scheme (Options dialog box, Display tab, Colors). You specify a dark
or light color scheme for the overall user interface. The settings affect the
window frame background, status bar, title bar, menu browser frame,
toolbars, and palettes.
Background Colors (Options dialog box, Display tab, Colors). You specify
the background colors used in model space, layouts, and the block editor.
Background colors on the Model tab change to indicate whether you are
working in a 2D design context, 3D modeling (parallel projection), or 3D
modeling (perspective projection).
UCS Icon and Crosshairs Cursor (Options dialog box, 3D Modeling tab).
You specify that the 3D display options and labels for the UCS icon can
be set in the 3D Modeling tab of the Options dialog box.
Color Assignments for X, Y, and Z (Options dialog box, Display tab, Colors).
In 3D views, any interface elements that are associated with the UCS X, Y,
and Z axis use special color assignments. The X axis is colored or tinted
red, the Y axis is green, and the Z axis is blue. These tints can be turned on
or off in the Drawing Window Colors dialog box.
Clean Screen. You can expand the drawing display area to display only
the menu bar, status bar, and command window with the clean screen
button on the application status bar. Click the button again to restore the
previous setup.
View Transitions. You can control whether view transitions are smooth or
instantaneous when you pan, zoom, or change from one view to another
(VTOPTIONS command). The default is a smooth transition.
Tooltips
Several types of tooltips provide pop-up information for interaction with
toolbars, object snaps, and drafting operations.
You can view tooltips in toolbars, the menu browser, the ribbon, and dialog
boxes. Initially, a basic tooltip is displayed. If you continue to hover, the
tooltip expands to display additional information. You can customize the
display and content of a tooltip.
See also:
Display Tab (Options Dialog Box) in the Command Reference
User Interface Customization in the Customization Guide
110 | Chapter 5 Customize the Drawing Environment