2011

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You might have trouble converting some non-primitive mesh to solid objects
due to the following problems:
Gaps in the mesh. If you notice gaps, you can sometimes close them by
smoothing the object or by refining the faces that are adjacent to the gap.
mesh torus that has been twisted using 3D Rotate at various
smoothing levels
You can also close holes by using MESHCAP.
In some cases, you can also obtain better results by using hardware
acceleration to improve your graphics system.
Intersecting mesh faces. Be especially careful not to create self-intersections
as you move, rotate, or scale subobjects. (You create self-intersections when
you cause one or more faces to cross, or intersect other faces in the same
mesh model.) View the object from all viewpoints to ensure you create a
viable model.
1194 | Chapter 25 Modify 3D Models