2011

Table Of Contents
specify. As an object is smoothed, the density of the mesh facet grid also
increases. For best results, model mesh objects at lower smoothness levels and
increase the smoothness only after modeling is complete.
Dense meshes can result in subobjects that are difficult to select and edit. They
can also affect performance. Therefore you might want to set limits that
prevent the mesh from becoming too dense.
Maximum level of smoothness at which a grid is displayed
(SMOOTHMESHGRID). Displays the effects of modeling without the
complexity of the underlying facet grid. The default smoothness level is
3. The tessellation display becomes increasingly dense until the maximum
level is exceeded. Beyond that level, the display reverts to the most basic
level, even though the smoothing level can continue to increase.
Maximum number of faces in a drawing (SMOOTHMESHMAXFACE). Sets
the maximum number of mesh faces that are permitted per mesh object.
Maximum level of smoothness (SMOOTHMESHMAXLEV). Sets the
maximum smoothness level permitted for mesh objects.
To increase the smoothness of a mesh object
1 Click Mesh tab Mesh panel Smooth More.
2 Select the mesh objects that you want to modify.
The smoothness of each object that you select is increased one level.
To decrease the smoothness of a mesh object
1 Click Mesh tab Mesh panel Smooth Less.
2 Select the mesh objects that you want to modify.
The smoothness of each object that you select is decreased one level.
To increase or decrease the smoothness of a mesh object (Properties palette)
1 If the Properties palette is not displayed, select any object. Right-click the
object to display the shortcut menu. Click Properties.
2 Select the mesh objects that you want to modify.
1174 | Chapter 25 Modify 3D Models