2011

Table Of Contents
Increase or Decrease Smoothness
As you work, you can increase and decrease the level of smoothness. The
differences are apparent both in the wireframe and conceptual visual styles
and in the rendered output.
The lowest level of smoothness, or baseline, is 0. By default, Level 0 has no
smoothness. You can increase the smoothness of any mesh object up to the
current limits. However, you cannot decrease the smoothness of a mesh object
whose level of smoothness is zero.
If you have added creases to a mesh object, the effect of smoothing differs,
depending on the crease setting. The effect of creases added to mesh that has
no smoothness (Level 0) is not apparent until the mesh is smoothed.
As you edit an object using gizmos or grips, you might create gaps in the mesh
object. One way to close the gap is to smooth the object or refine individual
subobjects. Using hardware acceleration might also help resolve this problem.
(For more information, see Graphics System.)
Limit Mesh Density
Mesh is created at the level of smoothness that you specify. The smoothness
can range from None (0), to the default maximum (6), or to a level that you
Change Mesh Smoothness Levels | 1173