2011

Table Of Contents
Because dense meshes can be difficult to work with, you can change settings
to improve the display and behavior of grips.
Set the subobject selection filter to select only faces, edges, or vertices:
Set the DEFAULTGIZMO system variable or use the shortcut menu.
Set whether a grip on a face, edge, or vertex is active immediately when
you select the subobject: Set the GRIPSUBOBJMODE system variable.
Quick Reference
Commands
MESHCAP
Creates a mesh face that connects open edges.
MESHCOLLAPSE
Merges the vertices of selected mesh faces or edges.
MESHCREASE
Sharpens the edges of selected mesh subobjects.
MESHEXTRUDE
Extends a mesh face into 3D space.
MESHMERGE
Merges adjacent faces into a single face.
MESHREFINE
Multiplies the number of faces in selected mesh objects or faces.
MESHSMOOTHLESS
Decreases the level of smoothness for mesh objects by one level.
MESHSMOOTHMORE
Increases the level of smoothness for mesh objects by one level.
MESHSPIN
Spins the adjoining edge of two triangular mesh faces.
MESHSPLIT
Splits a mesh face into two faces.
Overview of Modifying Meshes | 1171