2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Tools in the Application Window
- Other Tool Locations
- Customize the Drawing Environment
- Start and Save Drawings
- Control the Drawing Views
- Change Views
- Use Viewing Tools
- Display Multiple Views in Model Space
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Work with Sheets in a Sheet Set
- Create and Modify Objects
- Control the Properties of Objects
- Work with Object Properties
- Work with Layers
- Work with Colors
- Work with Linetypes
- Control Lineweights
- Control the Display Properties of Certain Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Add Constraints to Geometry
- Control the Properties of Objects
- Define and Reference Blocks
- Work with Blocks
- Create and Modify Blocks
- Add Behaviors to Blocks (Dynamic Blocks)
- Overview of Dynamic Blocks
- Quick Start to Creating Dynamic Blocks
- Create and Edit Dynamic Blocks
- Add Constraints to Dynamic Blocks
- Add Action Parameters to Dynamic Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and 2D Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Quick Start to Saving Settings for Plotting and Publishing
- Specify Page Setup Settings
- Overview of Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Determine the Drawing Orientation of a Layout
- Use the Layout Wizard to Specify Layout Settings
- Import PCP or PC2 Settings into a Layout
- Create and Use Named Page Setups
- Use Named Page Setups with Sheet Sets
- Plot Drawings
- Quick Start to Plotting
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Share Data Between Files
- Reference Other Drawing Files
- Link and Embed Data (OLE)
- Work with Data in Other Formats
- Import Other File Formats
- Attach Files as Underlays
- Attach Raster Image Files
- Export Drawings to Other File Formats
- Use Drawings from Different Versions and Applications
- Extract Data from Drawings and Spreadsheets
- Access External Databases
- Overview of Using External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Manage Files with Autodesk Vault
- Collaborate with Others
- Protect and Sign Drawings
- Use the Internet for Collaboration
- Use Markups for Design Review
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
also resets the lowest level of smoothness that can be applied to the object
(MESHREFINE).
■ Refine a face. Restrict the refinement to a specific mesh face. This method
avoids resetting the smoothness baseline.
■ Crease an edge. Remove the smoothness from specified edges. You can
also remove an existing crease (MESHCREASE).
■ Split or merge faces. Divide an existing face into separate components
along a specified path. Merge two or more faces to create a single face
(MESHSPLIT, MESHMERGE).
■ Collapse vertices. Alter the mesh model by collapsing the vertices of
adjacent faces to a single point (MESHCOLLAPSE.
■ Spin edges. Spin the shared edge of adjacent triangular faces to alter the
shapes and orientation of the faces (MESHSPIN).
■ Extrude a face. Extend a specified face by extruding it into 3D space. Unlike
3D solid extrusion, a mesh extrusion does not create a separate object
(MESHEXTRUDE).
■ Repair holes. Close a gap between faces by selecting the surrounding edges.
Holes in mesh objects can prevent you from converting a mesh object to
a solid object (MESHCAP).
Use Grip Editing with Mesh
Grips, as described in
Use Grips to Edit 3D Solids and Surfaces on page 1115, are
not available with meshes. However, you can manipulate the entire mesh
model or individual subobjects using the following methods:
■ Subobject selection and editing. Select faces, edges, and vertices the same
way you select 3D solid subobjects. Press Ctrl and click the component.
The subobject highlighting indicates what is selected. Press Shift and click
again to remove the selection from a subobject. By turning on the Subobject
Selection Filter, you can restrict selection to a specific subobject, which
you can select without pressing Ctrl. See
Use 3D Subobject Grips on page
1109.
■ Gizmo editing. When you select a mesh object or subobject, the 3D Move,
Rotate, or Scale gizmo is displayed automatically. (You can set which gizmo
is displayed by default.) Use these gizmos to modify the selection uniformly,
or along a specified plane or axis. See
Use Gizmos to Modify Objects on
page 1093.
1170 | Chapter 25 Modify 3D Models