2011

Table Of Contents
2 Select the 3D solid object.
3 Select one or more faces to be excluded from shelling.
4 Press Enter.
5 Specify the shell offset value.
A positive offset value creates a shell wall in a positive direction from the
face. A negative value creates a shell wall in a negative direction from the
face.
6 Press Enter to complete the command.
Quick Reference
Commands
SOLIDEDIT
Edits faces and edges of 3D solid objects.
Clean and Check 3D Solids
Remove redundant faces, edges, and vertices from a 3D solid, and verify
whether the 3D solid is valid.
You can remove redundant edges or vertices that share the same surface or
vertex definition. This operation merges adjacent faces and deletes all
redundant edges, including imprinted and unused edges.
True 3D solid objects have editable properties, volume, and mass that are not
shared by objects created with thickness or closed surfaces. You can check
whether an object is a valid 3D solid by verifying whether it is listed as 3D
Solid on the Properties palette. You can also use SOLIDEDIT to verify whether
a solid object is a valid 3D solid object.
Shell and Remove Redundancies in 3D Objects | 1139