2011

Table Of Contents
You can modify the form of a 3D solid or surface by modifying one or more
vertices. Use grips and gizmos, or run the MOVE, ROTATE, or SCALE command.
When you scale or rotate vertices, you must select two or more vertices to see
a change in the object. Clicking and dragging a vertex stretches the 3D
object.
If you move, rotate, or scale one or more vertices on a 3D solid primitive, the
solid primitive history is removed. The solid is no longer a true primitive and
cannot be modified using grips and the Properties palette.
Vertex Modification Options
As you drag a vertex, press Ctrl to cycle through modification options.
Triangulate adjacent faces. When you move, rotate, or scale a vertex
without pressing Ctrl, some adjacent planar faces may be triangulated
(divided into two or more planar triangular faces).
Modify some adjacent faces without triangulation. When you move, rotate,
or scale a vertex and press and release Ctrl once, some adjacent planar
faces might be adjusted.
If you press and release Ctrl a second time, the modification returns to the
first option, as if you had not pressed Ctrl.
Delete a Vertex
You can delete a vertex that connects two parallel edges that are collinear and
do not intersect on any other edges.
See also:
Move, Rotate, and Scale 3D Subobjects on page 1119
1132 | Chapter 25 Modify 3D Models