2011

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After the gizmo is active, you can also switch to a different type of gizmo. The
switching behavior differs, depending on when you select the objects:
Select objects first. If a gizmo operation is in progress, you can press the
Spacebar repeatedly to cycle through the other gizmo types. When you
switch gizmos this way, the gizmo activity is constrained to the originally
selected axis or plane.
During a gizmo operation, you can also select a different gizmo type on
the shortcut menu.
Run the command first. When you start the 3D Move, 3D Rotate, or 3D
Scale operation before selecting objects, the gizmo is placed at the center
of the selection set. Use the Relocate Gizmo option on the shortcut menu
to relocate the gizmo anywhere in 3D space. You can also choose a different
type of gizmo on the shortcut menu.
Change the Gizmo Settings
The following settings affect the display of gizmos:
Default gizmo. The DEFAULTGIZMO system variable specifies which gizmo
is displayed by default when an object is selected in a view with a 3D visual
style. You can turn off display of the gizmo. This setting is also available
on the ribbon.
Default location. The GTLOCATION system variable sets the default
location of the gizmo. The gizmo can be displayed at the center of the
selection set (default), or it can be positioned at the 0,0,0 coordinates of
the current UCS.
Automatic display. The GTAUTO system variable sets whether gizmos are
displayed automatically whenever you select objects in a 3D view that is
set to a 3D visual style (default). If you turn off this system variable, the
grips are not displayed until the gizmos are active.
Conversion of move, rotate, and scale operations from 2D to 3D. Turn on
the GTDEFAULT system variable to start the 3DMOVE, 3DROTATE, or
3DSCALE command automatically when the MOVE, ROTATE, or SCALE
command is started in a 3D view. This system variable is turned off by
default.
Active status of subobject grips. If you select a
subobject on page 2183, the
GRIPSUBOBJMODE system variable sets whether the subobject grips are
active immediately. Setting subobject grips to be active upon selection
helps you modify groups of mesh subobjects without selecting them again.
1096 | Chapter 25 Modify 3D Models