2011

Table Of Contents
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive Options dialog box, which sets the tessellation
defaults for primitive mesh objects.
System Variables
DIVMESHTORUSPATH
Sets the number of subdivisions in the path that is swept by the profile of a
mesh torus.
DIVMESHTORUSSECTION
Sets the number of subdivisions in the profile that sweeps the path of a mesh
torus.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Construct Meshes from Other Objects
Create mesh forms by filling the space between other objects such as lines
and arcs.
You can use a variety of methods to create mesh objects whose edges are
defined by other objects. The MESHTYPE system variable controls whether
the new objects are valid mesh objects, or whether they are created using
legacy polyface or polygon geometry.
You can control whether the mesh is displayed as a wireframe, hidden, or
conceptual image by changing the visual style (VISUALSTYLES).
Types of Meshes Created from Other Objects
You can create several types of meshes that are based on existing objects.
Ruled mesh. RULESURF creates a mesh that represents the ruled surface
between two lines or curves.
Construct Meshes from Other Objects | 1067