2011

Table Of Contents
DIVMESHWEDGEHEIGHT
Sets the number of subdivisions for the height of the mesh wedge along the
Z axis.
DIVMESHWEDGELENGTH
Sets the number of subdivisions for the length of a mesh wedge along the X
axis.
DIVMESHWEDGESLOPE
Sets the number of subdivisions in the slope that extends from the apex of
the wedge to the edge of the base.
DIVMESHWEDGEWIDTH
Sets the number of subdivisions for the width of the mesh wedge along the
Y axis.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Torus
Create a ring-shaped solid that resembles the inner tube of a tire.
A mesh torus has two radius values. One value defines the tube. The other
value defines the path, which is equivalent to the distance from the center of
the torus to the center of the tube. By default, a torus is drawn parallel to and
is bisected by the XY plane of the current UCS.
You can set the number of divisions for each dimension of new mesh tori in
the Mesh Primitive Options dialog box. You can also modify these settings
and the level of smoothness as you create the mesh object.
A mesh torus can be self-intersecting. A self-intersecting mesh torus has no
center hole because the radius of the tube is greater than the radius of the
torus.
Create 3D Mesh Primitives | 1065