2011

Table Of Contents
SURFNETWORK
Creates a surface in the space between several curves in the U and V directions
(including surface and solid edge subobjects).
SURFOFFSET
Creates a parallel surface a specified distance from the original surface.
SURFPATCH
Creates a new surface by fitting a cap over a surface edge that forms a closed
loop.
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
System Variables
SURFACEASSOCIATIVITY
Controls whether surfaces maintain a relationship with the objects from
which they were created.
SURFACEASSOCIATIVITYDRAG
Sets the dragging preview behavior of associative surfaces to increase
performance.
Create Geometric Relationships between Associative Surfaces
Use geometric constraints to constrain and restrict surfaces. And use
mathematical expressions to derive surface properties.
Use Geometric Constraints with Surface Profiles
Just as with 2D drafting, geometric constraints can be used to restrict the
movement of 3D surfaces. For example, you can specify that a surface remain
fixed in a perpendicular or parallel location to another object. In the example
below, an offset surface is locked in a parallel position to its original surface.
Create Associative Surfaces | 1039