2011

Table Of Contents
System Variables
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Solid Cylinder
Create a solid cylinder with a circular or elliptical base.
By default, the base of the cylinder lies on the XY plane of the current UCS.
The height of the cylinder is parallel to the Z axis.
Cylinder Creation Options
Use the following options to control the size and rotation of the cylinders you
create:
Set rotation. Use the Axis Endpoint option of the CYLINDER command
to set the height and rotation of the cylinder. The center point of the top
plane of the cylinder is the axis endpoint, which can be located anywhere
in 3D space.
Use three points to define the base. Use the 3P (Three Points) option to
define the base of the cylinder. You can set three points anywhere in 3D
space.
Construct a cylindrical form with special detail, such as grooves. Create a
closed polyline (PLINE to represent a 2D profile of the base. Use EXTRUDE
to define the height along the Z axis. The resulting extruded solid is not
a true solid cylinder primitive.
Create 3D Solid Primitives | 993