2011

Table Of Contents
REVOLVE
Creates a 3D solid or surface by sweeping an object around an axis.
SLICE
Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
SUBTRACT
Combines selected 3D solids or 2D regions by subtraction.
SURFSCULPT
Trims and combines surfaces that bound a watertight area to create a solid.
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
TORUS
Creates a donut-shaped 3D solid.
UNION
Combines selected 3D solids, surfaces, or 2D regions by addition.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
WEDGE
Creates a 3D solid wedge.
System Variables
SURFACEMODELINGMODE
Controls whether surfaces are created as procedural surfaces or NURBS
surfaces.
FACETRES
Adjusts the smoothness of shaded and rendered objects and objects with
hidden lines removed.
ISOLINES
Specifies the number of contour lines per surface on objects.
986 | Chapter 24 Create 3D Models