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Table Of Contents
Working with Model Space and Layouts
Using model space and layouts, you can create different views with different
scales from the same model. The main advantage of working with layouts is
that views are associative. If you make changes in one viewport, those changes
are made in all other viewports as well, since each viewport is another view
of the same model. You can also freeze objects in a new viewport without
affecting objects in other views.
Getting Started
In this tutorial, you work with viewports. You generate an associative detail
and create a subassembly drawing.
To open a file
Open the file tut_engine.dwg in the acadm\tutorial folder.
Toolbutton
File Open
Menu
OPENCommand
The drawing contains parts of a four-stroke engine.
Save your file under a different name or to a different directory to preserve
the original tutorial file.
Creating Scale Areas
To generate correct views with correct zoom factors in a layout, you must
define a scale area in model space.
Create the scale area.
To create a scale area
1 Start the Viewport/Scale Area command.
Toolbutton
View Viewports Viewport/Scale Area
Menu
Working with Model Space and Layouts | 153