2008
Table Of Contents
- Contents
- Part I Overview
- 01 About AutoCAD Mechanical
- AutoCAD Mechanical Software Package
- Leveraging Legacy Data
- Starting AutoCAD Mechanical
- Accessing AutoCAD Mechanical Commands
- AutoCAD Mechanical Help
- Product Support and Training Resources
- Design Features in AutoCAD Mechanical
- Mechanical Structure
- Associative Design and Detailing
- External References for Mechanical Structure
- Associative 2D Hide
- Autodesk Inventor Companion Support
- 2D Design Productivity
- Engineering Calculations
- Machinery Systems Generators
- Intelligent Production Drawing and Detailing
- Detailing Productivity
- Annotations
- Standard Mechanical Content
- Standard Parts Tools
- Collaboration
- 02 Commands in AutoCAD Mechanical
- 03 New and Revised Commands
- 01 About AutoCAD Mechanical
- Part II Design and Annotation Tools
- 04 Working with Templates
- 05 Using Mechanical Structure
- 06 Working with Layers and Layer Groups
- 07 Designing Levers
- 08 Working with Model Space and Layouts
- 09 Dimensioning
- 10 Working with 2D Hide and 2D Steel Shapes
- 11 Working with Standard Parts
- Key Terms
- Working with Standard Parts
- Inserting Screw Connections
- Copying Screw Connections with Power Copy
- Creating Screw Templates
- Editing Screw Connections with Power Edit
- Working with Power View
- Deleting with Power Erase
- Inserting Holes
- Inserting Pins
- Turning Off Centerlines in Configurations
- Hiding Construction Lines
- Simplifying Representations of Standard Parts
- 12 Working with BOMs and Parts Lists
- 13 Creating Shafts with Standard Parts
- Key Terms
- Creating Shafts
- Configuring Snap Options
- Configuring Shaft Generators
- Creating Cylindrical Shaft Sections and Gears
- Inserting Spline Profiles
- Inserting Chamfers and Fillets
- Inserting Shaft Breaks
- Creating Side Views of Shafts
- Inserting Threads on Shafts
- Editing Shafts and Inserting Sections
- Replacing Shaft Sections
- Inserting Bearings
- 14 Calculating Shafts
- Part III Engineering Calculations
- Part IV Autodesk Inventor Link
- Appendix A Layer Specifications
- Appendix B Title Block Attributes
- Appendix C Accelerator and Shortcut Keys
- Index
Save your file.
Creating Contours and Applying Fillets
Now, you connect the two tangential circles with the right part of the rectangle,
to build a filleted triangle.
To create and edit a contour
1 Start the Polyline command.
Toolbutton
Design ➤ Polyline
Menu
PLINECommand
2 Create the contour by responding to the prompts as follows:
Specify start point: Specify the intersection point (1)
Specify next point or [Arc/Halfwidth/Length/Undo/Width]:
Specify next point (2)
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]:
Enter A, pressENTER
Specify endpoint of arc or
[Angle/CEnter/CLose/Direction/Halfwidth/Line/ Radius/Second
pt/Undo/Width]: Specify next point (3)
Specify endpoint of arc or
[Angle/CEnter/CLose/Direction/Halfwidth/Line/ Radius/Second
pt/Undo/Width]: Enter L, press ENTER
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]:
Specify next point (4)
Specify next point or [Arc/Close/Halfwidth/Length/Undo/Width]:
Enter A, press ENTER
Specify endpoint of arc or
[Angle/CEnter/CLose/Direction/Halfwidth/Line/ Radius/Second
pt/Undo/Width]: Specify next point (5)
138 | Chapter 7 Designing Levers