6.0
Table Of Contents
- Getting Started with Autodesk® Mechanical Desktop®
- Autodesk® Mechanical Desktop® Tutorials
- Using the Tutorials
- Creating Parametric Sketches
- Constraining Sketches
- Creating Sketched Features
- Key Terms
- Basic Concepts of Sketched Features
- Creating Extruded Features
- Editing Extruded Features
- Creating Loft Features
- Editing Loft Features
- Creating Revolved Features
- Editing Revolved Features
- Creating Face Splits
- Editing Face Splits
- Creating Sweep Features
- Editing Sweep Features
- Creating Bend Features
- Editing Bend Features
- Creating Work Features
- Creating Placed Features
- Key Terms
- Basic Concepts of Placed Features
- Creating Hole Features
- Creating Thread Features
- Editing Hole Features
- Editing Thread Features
- Creating Face Drafts
- Editing Face Drafts
- Creating Fillet Features
- Editing Fillet Features
- Creating Chamfer Features
- Editing Chamfer Features
- Creating Shell Features
- Editing Shell Features
- Creating Surface Cut Features
- Editing Surface Cut Features
- Creating Pattern Features
- Editing Pattern Features
- Editing Array Features
- Creating Copied Features
- Editing Copied Features
- Creating Combined Features
- Editing Combined Features
- Creating Part Splits
- Editing Part Splits
- Using Design Variables
- Creating Parts
- Creating Drawing Views
- Creating Shells
- Creating Table Driven Parts
- Assembling Parts
- Combining Parts
- Assembling Complex Models
- Key Terms
- Basic Concepts of Complex Assemblies
- Starting the Assembly Process
- Creating Local and External Parts
- Applying Assembly Constraints
- Creating New Parts
- Creating Subassemblies
- Completing Assemblies
- Editing Mechanical Desktop Parts
- Reloading External References
- Reviewing Assembly Models
- Creating Bills of Material
- Finishing Drawings for Plotting
- Creating and Editing Surfaces
- Combining Parts and Surfaces
- Surfacing Wireframe Models
- Key Terms
- Basic Concepts of Surfacing Wireframe Models
- Surfacing Wireframe Models
- Creating Trimmed Planar Surfaces
- Joining Surfaces on Complex Shapes
- Creating Swept and Projected Surfaces
- Creating Complex Swept Surfaces
- Using Projection to Create Surfaces
- Using Advanced Surfacing Techniques
- Viewing Completed Surfaced Models
- Working with Standard Parts
- Creating Shafts
- Calculating Stress on 3D Parts
- Toolbar Icons
- Desktop Tools
- Part Modeling
- Part Modeling ‰ New Part
- Part Modeling ‰ New Sketch Plane
- Part Modeling ‰ 2D Sketching
- Part Modeling ‰ 2D Constraints
- Part Modeling ‰ Profile a Sketch
- Part Modeling ‰ Sketched Features
- Part Modeling ‰ Placed Features
- Part Modeling ‰ Work Features
- Part Modeling ‰ Power Dimensioning
- Part Modeling ‰ Edit Feature
- Part Modeling ‰ Update Part
- Part Modeling ‰ Part Visibility
- Part Modeling ‰ Options
- Toolbody Modeling
- Assembly Modeling
- Surface Modeling
- Surface Modeling ‰ AutoSurf Options
- Surface Modeling ‰ Swept Surface
- Surface Modeling ‰ Loft U Surface
- Surface Modeling ‰ Blended Surface
- Surface Modeling ‰ Flow Wires
- Surface Modeling ‰ Object Visibility
- Surface Modeling ‰ Surface Display
- Surface Modeling ‰ Stitches Surfaces
- Surface Modeling ‰ Grip Point Placement
- Surface Modeling ‰ Lengthen Surface
- Surface Modeling ‰ Extract Surface Loop
- Surface Modeling ‰ Edit Augmented Line
- Surface Modeling ‰ Wire Direction
- Scene
- Drawing Layout
- Mechanical View
- Index
494 | Chapter 18 Assembling Complex Models
Creating Subassemblies
You created an assembly. Now, you will create a subassembly. Each subassem-
bly contains one or more parts or subassemblies. In the Browser, subassem-
blies and parts are nested under the assembly.
You create, instance, and constrain parts into a subassembly just as you do
into an assembly. Once the subassembly is created, it is constrained to the
assembly, completing the assembly model.
Defining and Activating Subassemblies
Before you can instance any parts into the subassembly, you must create and
activate a subassembly definition and then load and instance external part
drawings as the parts for the subassembly.
To create and activate a new subassembly
1 Switch to the window containing your assembly.
2 Activate the assembly, PULLYASM.
Browser Right-click PULLYASM and choose Activate.
3 In the Browser, collapse the feature hierarchy.
Browser Right-click PULLYASM and ➤ Collapse. Then click the
plus sign in front of PULLYASM.
4 Create a new subassembly definition, responding to the prompt.
Context Menu In the graphics area, right-click and choose Assembly ➤
New Subassembly.
Enter new subassembly name <SUB1>: Enter subpully
The Desktop Browser adds a subassembly called SUBPULLY_1 to the assembly
tree. Because there are no parts instanced or files attached, the subassembly
location is empty.
5 Activate the new subassembly, responding to the prompt.
Context Menu In the graphics area, right-click and choose Assembly ➤
Activate Assembly.
Enter assembly name to activate or [?] <PULLYASM>: Enter subpully_1