6.0

Table Of Contents
Applying Assembly Constraints | 485
You can move parts to make selection easier. The parts are automatically
reassembled when you add a constraint. Or, to manually reassemble parts,
set
AMAUTOASSEMBLE to 0 (off). Use the Assembly Update icon in the
Browser to reassemble the parts after you finish adding constraints.
2 Mate the parts on facing planes, responding to the prompts.
Context Menu In the graphics area, right-click and choose 3D
Constraints Mate.
Select first set of geometry: Specify the top plane on BRACKET (3)
Select first set or [Clear/aXis/fAce/Next/cYcle] <accEpt>: Enter a
First set = Plane
Enter an option [Clear/Next/Flip/cYcle] <accEpt>:
Cycle to point arrow away from the part, then press
ENTER
Select second set of geometry: Specify the flange on PULLEY4 (4)
Second set = Axis, (arc)
Select second set or [Clear/fAce/Point/cYcle] <accEpt>: Enter a
Second set = Plane
Enter an option [Clear/aXis/Point/Next/Flip/cYcle] <accEpt>: Press
ENTER
Enter offset <0.0000>: Press ENTER
You have constrained BRACKET and PULLEY4 along the common axes and
mating planes.
The constraints are illustrated in the Desktop Browser as you create them,
showing the other part the constraint is applied to.
4
3