6.0
Table Of Contents
- Getting Started with Autodesk® Mechanical Desktop®
- Autodesk® Mechanical Desktop® Tutorials
- Using the Tutorials
- Creating Parametric Sketches
- Constraining Sketches
- Creating Sketched Features
- Key Terms
- Basic Concepts of Sketched Features
- Creating Extruded Features
- Editing Extruded Features
- Creating Loft Features
- Editing Loft Features
- Creating Revolved Features
- Editing Revolved Features
- Creating Face Splits
- Editing Face Splits
- Creating Sweep Features
- Editing Sweep Features
- Creating Bend Features
- Editing Bend Features
- Creating Work Features
- Creating Placed Features
- Key Terms
- Basic Concepts of Placed Features
- Creating Hole Features
- Creating Thread Features
- Editing Hole Features
- Editing Thread Features
- Creating Face Drafts
- Editing Face Drafts
- Creating Fillet Features
- Editing Fillet Features
- Creating Chamfer Features
- Editing Chamfer Features
- Creating Shell Features
- Editing Shell Features
- Creating Surface Cut Features
- Editing Surface Cut Features
- Creating Pattern Features
- Editing Pattern Features
- Editing Array Features
- Creating Copied Features
- Editing Copied Features
- Creating Combined Features
- Editing Combined Features
- Creating Part Splits
- Editing Part Splits
- Using Design Variables
- Creating Parts
- Creating Drawing Views
- Creating Shells
- Creating Table Driven Parts
- Assembling Parts
- Combining Parts
- Assembling Complex Models
- Key Terms
- Basic Concepts of Complex Assemblies
- Starting the Assembly Process
- Creating Local and External Parts
- Applying Assembly Constraints
- Creating New Parts
- Creating Subassemblies
- Completing Assemblies
- Editing Mechanical Desktop Parts
- Reloading External References
- Reviewing Assembly Models
- Creating Bills of Material
- Finishing Drawings for Plotting
- Creating and Editing Surfaces
- Combining Parts and Surfaces
- Surfacing Wireframe Models
- Key Terms
- Basic Concepts of Surfacing Wireframe Models
- Surfacing Wireframe Models
- Creating Trimmed Planar Surfaces
- Joining Surfaces on Complex Shapes
- Creating Swept and Projected Surfaces
- Creating Complex Swept Surfaces
- Using Projection to Create Surfaces
- Using Advanced Surfacing Techniques
- Viewing Completed Surfaced Models
- Working with Standard Parts
- Creating Shafts
- Calculating Stress on 3D Parts
- Toolbar Icons
- Desktop Tools
- Part Modeling
- Part Modeling ‰ New Part
- Part Modeling ‰ New Sketch Plane
- Part Modeling ‰ 2D Sketching
- Part Modeling ‰ 2D Constraints
- Part Modeling ‰ Profile a Sketch
- Part Modeling ‰ Sketched Features
- Part Modeling ‰ Placed Features
- Part Modeling ‰ Work Features
- Part Modeling ‰ Power Dimensioning
- Part Modeling ‰ Edit Feature
- Part Modeling ‰ Update Part
- Part Modeling ‰ Part Visibility
- Part Modeling ‰ Options
- Toolbody Modeling
- Assembly Modeling
- Surface Modeling
- Surface Modeling ‰ AutoSurf Options
- Surface Modeling ‰ Swept Surface
- Surface Modeling ‰ Loft U Surface
- Surface Modeling ‰ Blended Surface
- Surface Modeling ‰ Flow Wires
- Surface Modeling ‰ Object Visibility
- Surface Modeling ‰ Surface Display
- Surface Modeling ‰ Stitches Surfaces
- Surface Modeling ‰ Grip Point Placement
- Surface Modeling ‰ Lengthen Surface
- Surface Modeling ‰ Extract Surface Loop
- Surface Modeling ‰ Edit Augmented Line
- Surface Modeling ‰ Wire Direction
- Scene
- Drawing Layout
- Mechanical View
- Index
Mechanical Desktop Interface | 25
Using Context Menus in the Graphics Area
In addition to the Browser menus, context-sensitive menus are available in
the graphics area during the modeling process. When you start Mechanical
Desktop, the Part menu is available in the graphics area. You can toggle
between the Part and Assembly menus as you build your models. When you
are in Scene mode, the Scene menu is available. In Drawing mode, you can
toggle between the Drawing and Annotate menus.
Using Toolbars
Toolbars have icons to represent frequently-used commands, settings, and
environments. You can choose an icon instead of selecting a command from
a menu or entering its name on the command line. When you pause with
the mouse selection arrow on an icon, the command action is shown at the
bottom of the screen. A tooltip also appears under the cursor. Click the left
mouse button to select the command.
Some icons have a subtoolbar (flyout) with related icons. If the icon has a
small arrow in the lower right corner, drag the mouse to reveal the additional
icons, and then select one.
To hide a toolbar, click the button in its upper right corner. To unhide it,
right-click any toolbar. In the pop-up menu, select the toolbar to redisplay.
The toolbar is automatically redisplayed.
To reorient the Mechanical Desktop toolbars to their default positions,
choose View ➤ Toolbars ➤ Desktop Express (Left). If you prefer the toolbars
at the right of your screen, choose Desktop Express (Right).
You may want to view larger toolbar icons. To do so, right-click any toolbar
and choose Customize. Select Large Buttons at the bottom left of the Toolbars
dialog box.
If you choose Large Buttons and then dock the toolbars in the screen header
area above the command line or at either side of the screen, some icons may
not be visible. In that case, you can drag the toolbar onto the screen.