6.0
Table Of Contents
- Getting Started with Autodesk® Mechanical Desktop®
- Autodesk® Mechanical Desktop® Tutorials
- Using the Tutorials
- Creating Parametric Sketches
- Constraining Sketches
- Creating Sketched Features
- Key Terms
- Basic Concepts of Sketched Features
- Creating Extruded Features
- Editing Extruded Features
- Creating Loft Features
- Editing Loft Features
- Creating Revolved Features
- Editing Revolved Features
- Creating Face Splits
- Editing Face Splits
- Creating Sweep Features
- Editing Sweep Features
- Creating Bend Features
- Editing Bend Features
- Creating Work Features
- Creating Placed Features
- Key Terms
- Basic Concepts of Placed Features
- Creating Hole Features
- Creating Thread Features
- Editing Hole Features
- Editing Thread Features
- Creating Face Drafts
- Editing Face Drafts
- Creating Fillet Features
- Editing Fillet Features
- Creating Chamfer Features
- Editing Chamfer Features
- Creating Shell Features
- Editing Shell Features
- Creating Surface Cut Features
- Editing Surface Cut Features
- Creating Pattern Features
- Editing Pattern Features
- Editing Array Features
- Creating Copied Features
- Editing Copied Features
- Creating Combined Features
- Editing Combined Features
- Creating Part Splits
- Editing Part Splits
- Using Design Variables
- Creating Parts
- Creating Drawing Views
- Creating Shells
- Creating Table Driven Parts
- Assembling Parts
- Combining Parts
- Assembling Complex Models
- Key Terms
- Basic Concepts of Complex Assemblies
- Starting the Assembly Process
- Creating Local and External Parts
- Applying Assembly Constraints
- Creating New Parts
- Creating Subassemblies
- Completing Assemblies
- Editing Mechanical Desktop Parts
- Reloading External References
- Reviewing Assembly Models
- Creating Bills of Material
- Finishing Drawings for Plotting
- Creating and Editing Surfaces
- Combining Parts and Surfaces
- Surfacing Wireframe Models
- Key Terms
- Basic Concepts of Surfacing Wireframe Models
- Surfacing Wireframe Models
- Creating Trimmed Planar Surfaces
- Joining Surfaces on Complex Shapes
- Creating Swept and Projected Surfaces
- Creating Complex Swept Surfaces
- Using Projection to Create Surfaces
- Using Advanced Surfacing Techniques
- Viewing Completed Surfaced Models
- Working with Standard Parts
- Creating Shafts
- Calculating Stress on 3D Parts
- Toolbar Icons
- Desktop Tools
- Part Modeling
- Part Modeling ‰ New Part
- Part Modeling ‰ New Sketch Plane
- Part Modeling ‰ 2D Sketching
- Part Modeling ‰ 2D Constraints
- Part Modeling ‰ Profile a Sketch
- Part Modeling ‰ Sketched Features
- Part Modeling ‰ Placed Features
- Part Modeling ‰ Work Features
- Part Modeling ‰ Power Dimensioning
- Part Modeling ‰ Edit Feature
- Part Modeling ‰ Update Part
- Part Modeling ‰ Part Visibility
- Part Modeling ‰ Options
- Toolbody Modeling
- Assembly Modeling
- Surface Modeling
- Surface Modeling ‰ AutoSurf Options
- Surface Modeling ‰ Swept Surface
- Surface Modeling ‰ Loft U Surface
- Surface Modeling ‰ Blended Surface
- Surface Modeling ‰ Flow Wires
- Surface Modeling ‰ Object Visibility
- Surface Modeling ‰ Surface Display
- Surface Modeling ‰ Stitches Surfaces
- Surface Modeling ‰ Grip Point Placement
- Surface Modeling ‰ Lengthen Surface
- Surface Modeling ‰ Extract Surface Loop
- Surface Modeling ‰ Edit Augmented Line
- Surface Modeling ‰ Wire Direction
- Scene
- Drawing Layout
- Mechanical View
- Index
Refining Parts | 301
3 Respond to the prompts as follows:
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Specify face (1)
Enter an option [Next/Accept]<Accept>: Press
ENTER
Select the concentric edge: Specify edges (1) for the first hole
4 Continue on the command line to place the second hole.
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]:
Specify face (2)
Select the concentric edge: Specify edges (2) for the second hole
Select work plane, planar face or [worldXy/worldYz/worldZx/Ucs]: Press
ENTER
Your part should look like this.
To complete the boss, you create a counterbored hole through the cylinder.
You create the hole as a placed feature on the same vertical work axis as the
cylinder.
Keep the right viewport active, and specify a counterbored hole drilled
through the part, concentric with the cylinder.
1
2