2013
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Work with Layouts in a Project
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Work with the User Coordinate System (UCS)
- Enter Coordinates to Specify Points
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Create Objects
- Select and Modify Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Annotate Drawings
- Work with Annotations
- Overview of Annotations
- Scale Annotations
- Overview of Scaling Annotations
- Set Annotation Scale
- Create Annotative Objects
- Display Annotative Objects
- Add and Modify Scale Representations
- Set Orientation for Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Overview of Notes and Labels
- Create Text
- Create Leaders
- Use Fields in Text
- Work with Text Styles
- Change Text
- Check Spelling
- Format Multiline Text at the Command Prompt
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Work with Annotations
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Named Page Setups with Projects
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Import Other File Formats
- Attach PDF Files as Underlays
- Attach Raster Image Files
- Export Drawings to Other File Formats
- Use Drawings from Different Versions and Applications
- Collaborate with Others
- Render Drawings
- Glossary
user parameter
Named user-defined variable (real number or an expression) that can be used
in expressions for dimensional constraints or other user parameters.
UVW
The material’s coordinate space. Used instead of XYZ because that is usually
reserved for the world coordinate system (WCS). Most material maps are a 2D
plane assigned to a 3D surface. The U, V, and W coordinates parallel the relative
directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the
equivalent of X, and represents the horizontal direction of the map. V is the
equivalent of Y, and represents the vertical direction of the map. W is the
equivalent of Z and represents a direction perpendicular to the UV plane of
the map.
vector
A mathematical object with precise direction and length but without specific
location.
vertex
A location where edges or polyline segments meet.
view
A graphical representation of a model from a specific location (viewpoint) in
space. See also viewpoint and viewport. (VPOINT, VIEW)
view category
A named collection of views in a sheet set that is often organized by function.
See also subset.
viewpoint
The location in 3D model space from which you are viewing a model. See also
view and viewport. (VPOINT)
viewport
A bounded area that displays some portion of the model space of a drawing.
The TILEMODE system variable determines the type of viewport created. 1.
When TILEMODE is off (0), viewports are objects that can be moved and
resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire drawing
area is divided into non-overlapping model viewports. See also TILEMODE,
view, and viewpoint. (VPORTS)
Glossary | 551