2012

Table Of Contents
viewpoint The location in 3D model space from which you are viewing a
model. See also view and viewport. (VPOINT)
viewport A bounded area that displays some portion of the model space of a
drawing. The TILEMODE system variable determines the type of viewport
created. 1. When TILEMODE is off (0), viewports are objects that can be moved
and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire
drawing area is divided into non-overlapping model viewports. See also
TILEMODE, view, and viewpoint. (VPORTS)
viewport configuration A named collection of model viewports that can be
saved and restored. (VPORTS)
virtual screen display The area in which the program can pan and zoom
without regenerating the drawing.
WCS See world coordinate system (WCS).
wheel A reference to one of the individual user interface elements that make
up SteeringWheels. See also SteeringWheels.
wheel surface Area of a SteeringWheels that is used to organize wedges and
other buttons.
wheel wedge A section on the surface of a SteeringWheels that is designated
for a specific navigation or orientation tool.
window selection A rectangular area specified in the drawing area to select
multiple objects at the same time. See also crossing selection, polygon window
selection.
wipeout object A polygonal area that masks underlying objects with the
current background color. This area is bounded by the wipeout frame, which
you can turn on for editing and turn off for plotting.
wireframe model The representation of an object using lines and curves to
represent its boundaries.
work plane Another name for the XY plane of the user coordinate system.
See also elevation and user coordinate system (UCS).
working drawing A drawing for manufacturing or building purposes.
workspace A set of menus, toolbars and dockable windows (such as the
Properties palette, DesignCenter, and the Tool palettes window) that are
grouped and organized so that you can work in a custom, task-oriented drawing
environment.
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