2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Create and Modify Objects
- Control the Properties of Objects
- Work with Object Properties
- Work with Layers
- Work with Colors
- Work with Linetypes
- Control Lineweights
- Control the Display Properties of Certain Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Add Constraints to Geometry
- Control the Properties of Objects
- Define and Reference Blocks
- Work with Blocks
- Create and Modify Blocks
- Add Behaviors to Blocks (Dynamic Blocks)
- Overview of Dynamic Blocks
- Quick Start to Creating Dynamic Blocks
- Create and Edit Dynamic Blocks
- Add Action Parameters to Dynamic Blocks
- Work with 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Quick Start to Saving Settings for Plotting and Publishing
- Specify Page Setup Settings
- Overview of Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Determine the Drawing Orientation of a Layout
- Use the Layout Wizard to Specify Layout Settings
- Import PCP or PC2 Settings into a Layout
- Create and Use Named Page Setups
- Plot Drawings
- Quick Start to Plotting
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Share Data Between Files
- Reference Other Drawing Files
- Link and Embed Data (OLE)
- Work with Data in Other Formats
- Import Other File Formats
- Attach Files as Underlays
- Attach Raster Image Files
- Use Drawings from Different Versions and Applications
- Access External Databases
- Collaborate with Others
- Protect and Sign Drawings
- Use the Internet for Collaboration
- Use Markups for Design Review
- Render Drawings
- Glossary
- Index
■ Create an approximation of a spline called a spline-fit polyline
■ Display noncontinuous linetypes with or without a dash before and after
each vertex
■ Change the orientation of text in a polyline’s linetype by reversing its
direction
Modify Polylines with Multi-Functional Grips
Polyline grips are multi-functional, providing context-sensitive options for
reshaping the polyline. Polyline segments have additional multi-functional
grips displayed at their midpoints. Control the display of these grips with the
GRIPS system variable.
NOTE Multi-functional grips also support the standard Grip modes (Stretch, Move,
Rotate, Scale, and Mirror). For information on working with multi-functional grips,
see
Modify Objects with Multi-Functional Grips on page 562.
The multi-functional grip-editing options that are available for polylines
depend on
■ The grip’s location (vertex or midpoint)
■ The segment type (line or arc)
■ The type of Polyline (standard, curve-fit, or spline-fit)
Polyline multi-functional grip editing options
AnimationOption
Stretch or Stretch Vertex. Specify a
stretch point.
Add Vertex. Specify a point for the new
vertex.
Remove Vertex. Delete the selected ver-
tex.
Convert to Arc. Specify the midpoint of a
straight segment to convert it to an arc
segment.
610 | Chapter 17 Change Existing Objects