2011

Table Of Contents
To move by stretching
1 Click Home tab Modify panel Stretch.
2 Select the object by using crossing selection.
The crossing selection must include at least one vertex or endpoint.
Specify crossing selection by clicking, moving your pointing device from
right to left, and clicking again.
3 Do one of the following:
Specify the base point for the move, and then specify a second point.
Enter the displacement in the form of a Cartesian, polar, cylindrical,
or spherical coordinate value. Do not include the @ sign, because a
relative coordinate is assumed. At the prompt for the second point of
displacement, press Enter.
Any objects with at least one vertex or endpoint included within the
crossing selection are stretched. Any objects that are completely within
the crossing selection are moved without being stretched.
Quick Reference
CHSPACE
Moves objects between model space and paper space.
MOVE
Moves objects a specified distance in a specified direction.
PROPERTIES
Controls properties of existing objects.
STRETCH
Stretches objects crossed by a selection window or polygon.
Direct Distance Entry (Command Modifier)
Locates the next point at a specified distance in the direction of your cursor.
572 | Chapter 17 Change Existing Objects