2011

Table Of Contents
view A graphical representation of a model from a specific location (viewpoint)
in space. See also viewpoint and viewport. (VPOINT, VIEW)
viewpoint The location in 3D model space from which you are viewing a
model. See also view and viewport. (VPOINT)
viewport A bounded area that displays some portion of the model space of a
drawing. The TILEMODE system variable determines the type of viewport
created. 1. When TILEMODE is off (0), viewports are objects that can be moved
and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire
drawing area is divided into nonoverlapping model viewports. See also
TILEMODE, view, and viewpoint. (VPORTS)
viewport configuration A named collection of model viewports that can be
saved and restored. (VPORTS)
virtual screen display The area in which the program can pan and zoom
without regenerating the drawing.
WCS See world coordinate system (WCS).
wheel
A reference to one of the individual user interface elements that make up
SteeringWheels. See also SteeringWheels.
wheel surface
Area of a SteeringWheels that is used to organize wedges and other buttons.
wheel wedge
A section on the surface of a SteeringWheels that is designated for a specific
navigation or orientation tool.
window selection A rectangular area specified in the drawing area to select
multiple objects at the same time. See also crossing selection, polygon window
selection.
wipeout object A polygonal area that masks underlying objects with the
current background color. This area is bounded by the wipeout frame, which
you can turn on for editing and turn off for plotting.
wireframe model The representation of an object using lines and curves to
represent its boundaries.
working drawing A drawing for manufacturing or building purposes.
workplane Another name for the XY plane of the user coordinate system. See
also elevation and user coordinate system (UCS).
Glossary | 1411