2011
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Create and Modify Objects
- Control the Properties of Objects
- Work with Object Properties
- Work with Layers
- Work with Colors
- Work with Linetypes
- Control Lineweights
- Control the Display Properties of Certain Objects
- Use Precision Tools
- Use Coordinates and Coordinate Systems (UCS)
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Draw Geometric Objects
- Change Existing Objects
- Add Constraints to Geometry
- Control the Properties of Objects
- Define and Reference Blocks
- Work with Blocks
- Create and Modify Blocks
- Add Behaviors to Blocks (Dynamic Blocks)
- Overview of Dynamic Blocks
- Quick Start to Creating Dynamic Blocks
- Create and Edit Dynamic Blocks
- Add Action Parameters to Dynamic Blocks
- Work with 3D Models
- Annotate Drawings
- Work with Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Plot and Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Quick Start to Saving Settings for Plotting and Publishing
- Specify Page Setup Settings
- Overview of Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Determine the Drawing Orientation of a Layout
- Use the Layout Wizard to Specify Layout Settings
- Import PCP or PC2 Settings into a Layout
- Create and Use Named Page Setups
- Plot Drawings
- Quick Start to Plotting
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Prepare Drawings for Plotting and Publishing
- Share Data Between Files
- Reference Other Drawing Files
- Link and Embed Data (OLE)
- Work with Data in Other Formats
- Import Other File Formats
- Attach Files as Underlays
- Attach Raster Image Files
- Use Drawings from Different Versions and Applications
- Access External Databases
- Collaborate with Others
- Protect and Sign Drawings
- Use the Internet for Collaboration
- Use Markups for Design Review
- Render Drawings
- Glossary
- Index
text style A named, saved collection of settings that determines the appearance
of text characters—for example, stretched, compressed, oblique, mirrored, or
set in a vertical column.
thaw A setting that displays previously frozen layers. See also freeze. (LAYER)
thickness The distance certain objects are extruded to give them a 3D
appearance. (PROPERTIES, CHPROP, ELEV, THICKNESS)
tiled viewports See model viewports.
TILEMODE A system variable that controls whether viewports can be created
as movable, resizable objects (layout viewports), or as nonoverlapping display
elements that appear side-by-side (model viewports). See also viewport.
tool message
A small instructional message that appears over the drawing window and is
specific to the active navigation tool from the SteeringWheels.
toolbar Part of the interface containing icons that represent commands.
tooltip A small box of text that identifies or explains an object or interface
element when the cursor hovers near or over it.
tracking A way to locate a point relative to other points on the drawing.
tracking menu
A cluster of buttons that follows the cursor as you move it over the window.
translucency How light is scattered through an object.
transmittance scale Increases or decreases the amount of energy a transparent
material transmits out to the scene.
transparency A quantity defining how much light is let through an object.
transparent command A command started while another is in progress.
Precede transparent commands with an apostrophe.
two sided material The positive and negative normal of the material will be
considered during the rendering process.
UCS See user coordinate system (UCS).
UCS icon An icon that indicates the orientation of the UCS axes. (UCSICON)
Glossary | 1409