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Easily switch methods, add and remove points, or edit endpoint tangencies using intuitive grip menus.
Figure 38. Spline grip menus
The SPLINEDIT command also has several new options, including improved Edit Vertex options. You can
now easily add “kinks” or sharp corners to a spline.
Figure 39. Spline with kink
You can now use the JOIN command to connect lines, arcs, polylines, 3D polylines, and helixes to splines,
as long as they are all contiguous (in other words, they share a common endpoint). You must select the
most complex object first (in this case, the spline), and the objects to be joined do not need to be
coplanar.