2013

Table Of Contents
Index
2D Cartesian coordinates
coordinate filters 180
entering 157
x and y values 156
2D coordinates
Cartesian 156
entering 157
polar 156
2D isometric views 711
2D objects
flattened views of 3D objects 486
multi-functional grips 234
sectioning 483
simplified display 145
simulating 3D 711
2D polar coordinates 156, 159
2D UCS icon 154
2D wireframe visual style 64
3D Cartesian coordinates
coordinate filters 180
defining 3D views 62
entering 162
3D coordinates
Cartesian coordinates 162
cylindrical coordinates 163
entering 161
spherical coordinates 165
3D meshes
about 382
best practices 468
converting objects to 397
converting to 3D solids 471
creases 462, 469
creating 382
creating from other objects 393
custom meshes 399
density 459
editing 454
extruding 463, 471
faces 455
facets 455
gizmos 470
grip editing 456
legacy meshes 399
merging faces 456
mesh modeling 456
predefined meshes 403
primitives 385
properties 443
refining 460, 461, 469
repairing holes 456
selection filters 470
self-intersections 472
smoothness 457
spinning edges 456
splitting faces 463, 469
tessellation 383, 457
types of 393
3D models
3D solids 352
3D surfaces 369
3D views 72
about 339, 408
advantages 342
backgrounds 68
converting to meshes 408
converting to objects 408
cross sections 474
dynamic views 74
edge display 69
editing 408
flattened views of 486
gizmos 418
grips 418
history 441
interference problems in 368
live sectioning 480
meshes 454, 468
navigating views 73
parallel views 60
performance issues and 71, 72
perspective views 60
properties 441
rendering 738
797 | Index