2013

Table Of Contents
running object snap
Setting an Object Snap mode so it continues for subsequent selections. See
also Object Snap mode and object snap override. (OSNAP)
sampling
save back
To update the objects in the original reference (external or block reference)
with changes made to objects in a working set during in-place reference editing.
scale representation
The display of an annotative object based on the annotation scales that the
object supports. For example, if an annotative object supports two annotations
scales, it has two scale representations
script file
A set of commands executed sequentially with a single SCRIPT command.
Script files are created outside the program using a text editor, saved in text
format, and stored in an external file with the file extension .scr.
secondary table fragment
Any fragment of a broken table that does not contain the beginning set of
rows.
selection node
A specific type of action tree node that is used to handle selection activities.
selection sensitivity
The ability to define the pivot point for reorienting a model based on the
current selection.
selection set
One or more selected objects that a command can act upon at the same time.
In a dynamic block definition, the geometry associated with an action.
shadow maps
A shadow map is a bitmap that the renderer generates during a pre-rendering
pass of the scene. Shadow maps do not show the color cast by transparent or
translucent objects. On the other hand, shadow maps can have soft-edged
shadows, which ray-traced shadows cannot.
786 | Glossary