2013
Table Of Contents
- Contents
- Get Information
- The User Interface
- Start and Save Drawings
- Control the Drawing Views
- Organize Drawings and Layouts
- Create Single-View Drawings (Model Space)
- Create Multiple-View Drawing Layouts (Paper Space)
- Work with Layouts in a Project
- Create and Modify Objects
- Control the Properties of Objects
- Use Precision Tools
- Work with the User Coordinate System (UCS)
- Enter Coordinates to Specify Points
- Use Dynamic Input
- Snap to Locations on Objects (Object Snaps)
- Restrict Cursor Movement
- Combine or Offset Points and Coordinates
- Specify Distances
- Extract Geometric Information from Objects
- Use a Calculator
- Create Objects
- Select and Modify Objects
- Select Objects
- Correct Mistakes
- Erase Objects
- Cut, Copy, and Paste with the Clipboard
- Modify Objects
- Add Constraints to Geometry
- Define and Reference Blocks
- Work with 3D Models
- Create 3D Models
- Overview of 3D Modeling
- Create Solids and Surfaces from Lines and Curves
- Create Solids
- Create Surfaces
- Create Meshes
- Create Wireframe Models
- Add 3D Thickness to Objects
- Modify 3D Models
- Create Sections and Drawings from 3D Models
- Create 3D Models
- Annotate Drawings
- Work with Annotations
- Overview of Annotations
- Scale Annotations
- Overview of Scaling Annotations
- Set Annotation Scale
- Create Annotative Objects
- Display Annotative Objects
- Add and Modify Scale Representations
- Set Orientation for Annotations
- Hatches, Fills, and Wipeouts
- Notes and Labels
- Overview of Notes and Labels
- Create Text
- Create Leaders
- Use Fields in Text
- Work with Text Styles
- Change Text
- Check Spelling
- Format Multiline Text at the Command Prompt
- Tables
- Dimensions and Tolerances
- Understand Basic Concepts of Dimensioning
- Use Dimension Styles
- Set the Scale for Dimensions
- Create Dimensions
- Modify Existing Dimensions
- Add Geometric Tolerances
- Work with Annotations
- Plot and Publish Drawings
- Specify Settings for Plotting
- Save Plot Settings as Named Page Setups
- Reuse Named Page Setups
- Specify Page Setup Settings
- Select a Printer or Plotter for a Layout
- Select a Paper Size for a Layout
- Determine the Drawing Orientation of a Layout
- Set the Plot Area of a Layout
- Adjust the Plot Offset of a Layout
- Set the Plot Scale for a Layout
- Set the Lineweight Scale for a Layout
- Select a Plot Style Table for a Layout
- Set Shaded Viewport and Plot Options for a Layout
- Named Page Setups with Projects
- Print or Plot Drawings
- Overview of Plotting
- Use a Page Setup to Specify Plot Settings
- Select a Printer or Plotter
- Specify the Area to Plot
- Set Paper Size
- Position the Drawing on the Paper
- Control How Objects Are Plotted
- Preview a Plot
- Plot Files to Other Formats
- Publish Drawings
- Specify Settings for Plotting
- Share Data Between Files
- Reference Other Drawing Files
- Work with Data in Other Formats
- Import Other File Formats
- Attach PDF Files as Underlays
- Attach Raster Image Files
- Export Drawings to Other File Formats
- Use Drawings from Different Versions and Applications
- Collaborate with Others
- Render Drawings
- Draw 2D Isometric Views
- Add Lighting to Your Model
- Materials and Textures
- Render 3D Objects for Realism
- Glossary
- Index
The RENDERENVIRONMENT command is used to set up fog or depth cue
parameters. The key parameters you’ll set are the color of the fog or depth
cueing, the near and far distances, and the near and far fog percentages.
Fog and depth cueing are based on the front or back clipping planes of your
camera coupled with the near and far distance settings on the Render
Environment dialog box. For example, the back clipping plane of a camera is
active and located 30 feet from the camera location. If you want fog to start
15 feet from the camera and spread away indefinitely, you set the Near Distance
to 50 and the Far Distance to 100.
The density of the fog or depth cueing is controlled by the Near and Far Fog
Percentages. These settings have a range of 0.0001 to 100. Higher values mean
the fog or depth cueing is more opaque.
TIP For smaller scale models, the Near and Far Fog Percentage setting may need
to be set below 1.0 to see the desired effect.
Basics of Rendering
While the final goal is to create a photorealistic, presentation-quality image
that illustrates your vision, you create many renderings before you reach that
goal.
At a basic level, you can use the RENDER command to render your model
without applying any materials, adding any lights, or setting up a scene. When
you render a new model, the renderer automatically uses a virtual
“over-the-shoulder” distant light. You cannot move or adjust this light.
Render Views
You render the view displayed in the current vewport.
When rendering, all objects in the current viewport are rendered. If you have
not set a named view current, the current view is rendered. While the rendering
process is faster when you render smaller portions of a view, rendering the
entire view lets you see how all objects are oriented to one another.
If your current drawing contains named views, you can quickly display them
by using the VIEW command.
The following example shows a rendering of a named view.
748 | Chapter 13 Render Drawings