2013

Table Of Contents
Use gizmos to model faces, edges, and vertices
3D Move, 3D Rotate, and 3D Scale gizmos can be used to modify entire mesh
objects, or specific subobjects.
For example, you can rotate and scale an individual face using the 3D Move,
Rotate, and Scale gizmos.
By constraining the modifications to a specified axis or plane, gizmos help
you avoid unexpected results. The default gizmo is displayed whenever you
select an object in a view that uses a 3D visual style. (You can also suppress
this display.) Therefore, you do not have to explicitly start the 3D Move, 3D
Rotate, or 3D Scale command to initiate these activities. You just need to select
an object.
When a gizmo is selected, you can use the shortcut menu to switch to a
different type of gizmo.
Use subobject selection filters to narrow the available selection candidates
In a smoothed mesh, trying to select a specific subject can be difficult unless
you turn on subobject selection (shortcut menu). By specifying that the
selection set is limited to faces, edges, vertices, or even solid history subobjects,
you can restrict which subobject type is available for selection.
Mesh faces selected when the face subobject selection filter is on.
470 | Chapter 8 Work with 3D Models