2013

Table Of Contents
Dense meshes can result in subobjects that are difficult to select and edit. They
can also affect performance. Therefore you might want to set limits that
prevent the mesh from becoming too dense.
Maximum level of smoothness at which a grid is displayed
(SMOOTHMESHGRID). Displays the effects of modeling without the
complexity of the underlying facet grid. The default smoothness level is
3. The tessellation display becomes increasingly dense until the maximum
level is exceeded. Beyond that level, the display reverts to the most basic
level, even though the smoothing level can continue to increase.
Maximum number of faces in a drawing (SMOOTHMESHMAXFACE).
Sets the maximum number of mesh faces that are permitted per mesh
object.
Maximum level of smoothness (SMOOTHMESHMAXLEV). Sets the
maximum smoothness level permitted for mesh objects.
Refine Mesh Objects or Subobjects
Refine a mesh object or subobject to convert underlying facets to editable
faces.
You can refine any mesh that has a level of smoothness of 1 or higher.
Refine a Mesh Object and Reset the Baseline
Refining an object increases the number of editable faces by converting the
underlying facets to faces. The number of resulting faces depends on the
current level of smoothness. Higher smoothness levels result in a higher
number of faces after refinement.
460 | Chapter 8 Work with 3D Models