2013

Table Of Contents
a specific subobject, which you can select without pressing and holding
Ctrl. See
Use 3D Subobject Grips (page 418).
Gizmo editing.When you select a mesh object or subobject, the 3D Move,
Rotate, or Scale gizmo is displayed automatically. (You can set which gizmo
is displayed by default.) Use these gizmos to modify the selection uniformly,
or along a specified plane or axis. Form more information, see
Use Gizmos
to Modify Objects
(page 410).
Because dense meshes can be difficult to work with, you can change settings
to improve the display and behavior of grips.
Set the subobject selection filter to select only faces, edges, or
vertices: Set the DEFAULTGIZMO system variable or use the shortcut
menu.
Set whether a grip on a face, edge, or vertex is active
immediately when you select the subobject: Set the
GRIPSUBOBJMODE system variable.
See also:
Use Grips to Edit 3D Solids and Surfaces (page 420)
Use Gizmos to Modify Objects (page 410)
Change Mesh Smoothness Levels
Increase the roundness of mesh objects by increasing the smoothness levels.
Mesh objects are made up of multiple subdivisions, or tessellations, which
define the editable faces. Each face consists of underlying facets. When you
increase smoothness, you increase the number of facets to provide a smoother,
more rounded look.
Modify 3D Models | 457