2013

Table Of Contents
Use CVSHOW to display the control vertices for both NURBS surfaces and
curves.
Drag the control vertices to reshape the curve or surface; you can also add or
delete control vertices in both the U and V directions.
The typical surface modeling workflow is to:
Create a model that combines 3D solids, surfaces, and mesh objects.
Convert the model to procedural surfaces to take advantage of associative
modeling.
Convert the procedural surfaces to NURBS surfaces with CONVTONURBS
to take advantage of NURBS editing.
Check for imperfections and wrinkles with the surface analysis tools.
If necessary, rebuild the surfaces to restore smoothness with CVREBUILD.
Rebuild NURBS Surfaces and Curves
Reconstruct NURBS surfaces and curves to a specified degree and number of
control vertices.
Editing a NURBS surface or curve can create discontinuity and wrinkles.
Reconstruct the surface or curve by changing the degree and the number of
control vertices. Rebuilding also allows you to delete the original geometry,
and, for surfaces only, to replace trimmed areas.
Modify 3D Models | 449