2013

Table Of Contents
Fillet a Surface
Create a new transition surface that fillets an area between two existing surfaces
or regions.
Create a tangent surface between two surfaces or regions with a constant radius
profile. The original surfaces will trim to meet the fillet surface.
By default, the fillet surface uses the radius value set in the FILLETRAD3D
system variable. Change the radius while you are creating the surface with
the radius option or by dragging the fillet grip. Use the Properties Inspector
to change the fillet radius or to derive the radius using a mathematical
expression.
Edit NURBS Surfaces
Change the shape of NURBS surfaces and curves by using the 3D Edit Bar or
by editing control vertices.
Use the Control Vertices Edit Bar (3DEDITBAR) to drag and reshape surfaces.
A second way to edit NURBS surfaces is to drag and edit the control vertices
directly. Press and hold Shift to select multiple control vertices.
448 | Chapter 8 Work with 3D Models