2013

Table Of Contents
View Your Model from All Angles
When you work with any 3D object, you can easily make changes that are
not accurately reflected in the current view. To ensure that your modifications
conform to your expectations, make sure you understand and use the
following:
Manipulate the 3D workplane (UCS). To understand how your model
is projected in 3D space, learn how to use the X, Y, and Z axes. For more
information, see Overview of Coordinate Entry.
Rotate the view to display the model from different viewpoints.
Several navigation tools, including 3D Orbit and the ViewCube tool, are
available to help you rotate around your workspace. For more information,
see
Use Viewing Tools (page 72).
Display multiple viewports. Set up two or more viewports with
different viewing angles and visual styles. When you make a change in
one viewport, you can see its impact from several viewpoints at the same
time. For more information, see
Display Multiple Views in Model Space
(page 81).
See also:
Control the User Coordinate System (UCS) (page 150)
Use Viewing Tools (page 72)
Display Multiple Views in Model Space (page 81)
Modify 3D Models | 409