2013

Table Of Contents
Specify two points to set the circumference or radius. Use the 2P
(Two Points) option to define the size of the sphere anywhere in 3D space.
The plane of the circumference matches the Z value of the first point.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the sphere is located as near as possible to the tangent
points you specify. You can set up tangency with circles, arcs, lines, and
some 3D objects. The tangency points are projected onto the current UCS.
The appearance of tangency is affected by the current level of smoothness.
Create a Mesh Wedge
Create a mesh wedge with rectangular or cubical faces.
The base of the wedge is drawn parallel to the XY plane of the current UCS
with the sloped face opposite the first corner. The height of the wedge is
parallel to the Z axis.
The following system variables are used to control the number of divisions
for each dimension of a new mesh wedge:
DIVMESHWEDGEBASE
DIVMESHWEDGEHEIGHT
DIVMESHWEDGELENGTH
DIVMESHWEDGESLOPE
DIVMESHWEDGEWIDTH
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Mesh Wedge Creation Options
The Wedge option of the MESH command provides several methods for
determining the size and rotation of the mesh wedges you create.
Create a wedge with sides of equal length. Use the Cube option.
Create 3D Models | 391