2013

Table Of Contents
Set Mesh Properties Before and After Creation
You can set defaults that control a variety of mesh properties before and after
you create the mesh objects.
Properties Inspector. Modifies properties for both the mesh object and
its subobjects after they are created. For a selected mesh object, you can
modify the level of smoothness. For faces and edges, you can apply or
remove creasing, and modify crease retention levels.
Level of smoothness. By default, the mesh primitive objects that you
create have no smoothness. You can change this default with the Settings
option of the MESH command. The modified smoothness value is
maintained only during the current drawing session.
See also:
Modify Mesh Objects (page 454)
Create 3D Mesh Primitives
Create mesh boxes, cones, cylinders, pyramids, spheres, wedges, and tori.
Create a Mesh Box
Create a rectangular or cubical mesh box.
The base of the mesh box is drawn parallel to the XY plane of the current UCS
(work plane).
The following system variables are used to control the number of divisions
for each dimension of a new mesh box:
DIVMESHBOXHEIGHT
DIVMESHBOXLENGTH
Create 3D Models | 385