2013

Table Of Contents
Loft. Extends the contours of a shape between one or more open or closed
objects.
Slice. Divides a solid object into two separate 3D objects.
Sculpting Surfaces. Converts and trims a group of surfaces that enclose
a watertight area into a solid.
Conversion. Converts mesh objects and planar objects with thickness
into solids and surfaces.
Create 3D Solid Primitives
Start with standard shapes known as solid primitives to create boxes, cones,
cylinders, spheres, tori, wedges, and pyramids.
Create a Solid Box
Create a rectangular or cubical solid box.
The base of the box is always drawn parallel to the XY plane of the current
UCS (work plane).
Box Creation Options
Use the following options to control the size and rotation of the boxes you
create:
Create a cube. Use the Cube option of the BOX command to create a
box with sides of equal length.
Specify rotation. Use the Cube or Length option if you want to set the
rotation of the box in the XY plane.
354 | Chapter 8 Work with 3D Models