2013

Table Of Contents
M and N values for RULESURF (page 924), TABSURF (page 1073), REVSURF (page
917), and
EDGESURF (page 403).
Pressing Enter accepts the current default, which is either Next or Previous.
Next Moves the X marker to the next vertex. The marker does not wrap around
from the end to the start of the mesh, even if the mesh is closed.
Previous Moves the X marker to the previous vertex. The marker does not
wrap around from the start to the end of the mesh, even if the mesh is closed.
Left Moves the X marker to the previous vertex in the N direction. The marker
does not wrap around from the start to the end of the mesh, even if the mesh
is closed.
Right Moves the X marker to the next vertex in the N direction. The marker
does not wrap around from the end to the start of the mesh, even if the mesh
is closed.
Up Moves the X marker to the next vertex in the M direction. The marker
does not wrap around from the end to the start of the mesh, even if the mesh
is closed.
Down Moves the X marker to the previous vertex in the M direction. The
marker does not wrap around from the start to the end of the mesh, even if
the mesh is closed.
Move Repositions the vertex and moves the editing mark.
Regen Regenerates the polygon mesh.
Exit Exits Edit Vertex mode.
Smooth Surface
Fits a smooth surface. The
SURFTYPE (page 1501) system variable controls the
type of surface this option fits. The types of surfaces include quadratic B-spline,
cubic B-spline, and Bezier.
P Commands | 791