2013

Table Of Contents
Add Boundaries
Modifies the area of a single hatch or fill by adding boundaries.
Available when editing a single hatch or fill.
For more information, see
Add: Pick Points (page 475) or Add: Select Objects
(page 476).
Remove Boundaries
Modifies the area of a single hatch or fill by removing boundaries.
Available when editing a single hatch or fill.
For more information, see
Remove Boundaries (page 476).
Recreate Boundary
Creates a polyline or region around the selected hatch or fill, and optionally
associates the hatch object with it.
Available when editing a single hatch or fill.
For more information, see Recreate Boundary (page 477).
Associate
Specifies that the hatch or fill is associative. A hatch or fill that is associative
is updated when you modify its boundary objects.
Specify Internal Point Determines a boundary from existing objects that
form an enclosed area around the specified point, and associates the selected
hatch with the boundary objects.
Select Objects Determines a boundary from selected objects that form an
enclosed area, and associates the selected hatch with the boundary objects.
Separate Hatches
Separates multiple hatch objects that were created as a single object into
individual hatch objects.
Origin
Controls the starting location of hatch pattern generation. Some hatches,
such as brick patterns, are meant to be aligned with a point on the hatch
boundary. By default, all hatch origins correspond to the current UCS origin.
Use Current Origin Sets the hatch origin to use the value set in the
HPORI-
GINMODE
(page 1366) system variable.
Set New Origin Specifies the new hatch origin point directly.
Default to Boundary Extents Calculates a new origin based on the rectangular
extents of the hatch. Choices include each of the four corners of the extents
500 | Chapter 2 Commands