2013

Table Of Contents
1Initial value:
Faceted. A single color is computed for each face of a surface or 3D
solid.
0
Smooth. The colors are computed as a gradient between the vertices
of the faces.
1
Smoothest. If the Per-Pixel Lighting setting is turned on in the
Manual Performance Tuning dialog box, then the colors are com-
puted for individual pixels. If not, the Smooth setting is used instead.
2
NOTE Existing visual styles are not changed when you enter a new value for this
system variable. Any new value entered for this system variable temporarily creates
an unsaved new visual style.
See also:
Use a Visual Style to Display Your Model
VSMATERIALMODE
Controls the display of materials in the current viewport.
IntegerType:
DrawingSaved in:
0Initial value:
Turn off the display of materials and textures to maximize performance during
unrelated operations.
Turn off the display of textures to modify materials, or to increase performance
during unrelated operations.
After turning them off, you can restore the display of materials and textures.
No materials are displayed0
Materials are displayed, textures are not displayed1
Materials and textures are displayed2
V System Variables | 1557